go down · don’t fall
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Controls. Left thumb: drag left or right to run. Right half of the screen: jump — the longer you hold, the higher you go. Keyboard: ← → and Z or Space.
Walls. Against a wall, jump to kick off. Hold towards the wall to slide slower, and hop to climb it.
Goal. Get to the bottom. The exit door only opens after you touch the green switch: the ▯ icon at the top turns into ▮.
Falls and ramps. Fall from too high and you die. Landing on a ramp the right way saves you, and running downhill takes you faster than normal.
Time. The bar keeps draining: every gold bar gives +2 s. Flags are checkpoints. Your score is the time left when you reach the door.
Snipers. The red line follows you. When it stops and blinks, move: that’s where the shot lands. Turrets fire bullets instead — you’re safe behind a wall.
Rockets. They chase you and never give up: the only way out is to make them hit a wall.
Zombies. They climb out of graves and chase you, but they’re slower than you. Mines, drones and bullets kill them too.
Three stars: reach the door, grab all the gold, never die.
Every seed is a level — the same for everyone, forever (for example v1-quiet-heron-42). Share the link to challenge someone on the same level. If you type a seed yourself, the game adds the version to it.
DOMDIVE has no accounts, ads, analytics or tracking cookies, and sends no data to any server. Your records and settings stay on this device only, in your browser’s storage. The hosting provider keeps technical access logs (IP address, date, requested page) for a limited time, for security and operation. Questions: info@erask.org.
Inspired by N by Metanet Software. DOMDIVE is an independent game, not affiliated with Metanet. Graphics, sounds and levels are all generated by code.
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